10/19/2023 0 Comments System shock 2 med sci sub armory code![]() You have the means to kill a Rumbler by Deck 3 when you won't even have enough CMs for the Assault Rifle, but not by Decks 4 or 5 where you can have several dozen Shotgun AP rounds and access to Exotic weapons? Am I getting this right? See, in System Shock 1, you didn't have a radio buddy constantly telling you exactly what to do next.Originally posted by ck 3 it is possible to have a rumbler start at that point, since by then you got the means to attack it with a pistol and AP rounds. You were cut loose into the game world and left to fend for yourself, trying to figure out what's what from the clues scattered among emails and whatnot you find around the station. ![]() Many of your objectives are fairly literally 'I found a note where a now-dead group of people trying to resist SHODAN's takeover were laying out their intended plan, so I guess I'll go execute that plan myself'. This was a natural and organic way of handling the intersection of 'largely silent, undefined protagonist' and 'no direct interaction with friendly NPCs' and 'the objectives for the game are nonetheless more varied than just killing everything or getting to end-of-level locations'. System Shock 2 bringing in a radio buddy telling you what to do is ripping out one of the primary functions of such logs. In System Shock 1, you pay attention to every note or email you get, just in case it contains critical information on what to do next. ![]() In System Shock 2, you do what the voices in your head tell you to do and ignore audio logs entirely the only mechanical incentive to pay attention to audio logs in System Shock 2 is that they occasionally contain a code for a keypad, and the game undermines even that utility by making it so that just picking up an audio log will shove the relevant code into your Notes tab. ![]() (Exception: the devs actually missed the Med-Sci sub-armory's audio log code in this regard, so that you'll have to actually listen to the audio log. ![]()
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